import { GameViewType } from "../../../main/ViewManage"; import ViewObject from "../../../main/ViewObject"; import CMath from "../../../util/CMath"; import FFCalAttr from "../../data/FFCalAttr"; import RoleTitleItem from "./RoleTitleItem"; import TitleInfoView from "./TitleInfoView"; /** * 称号设置界面 */ const {ccclass, property} = cc._decorator; @ccclass export default class RoleTitleView extends ViewObject { @property(cc.Node) mContent: cc.Node = null; @property(cc.Prefab) mFrameIcon: cc.Prefab = null; @property(cc.Node) mContentHas: cc.Node = null; @property(TitleInfoView) mTitleInfoView: TitleInfoView = null; @property(cc.Label) mZdl: cc.Label = null; public init(){ let roleIcons = this.main.sManage.getRoleIcon() for (let i = 0; i < roleIcons.length; i++) { const element = roleIcons[i]; if(element.type == 3){ let node = cc.instantiate(this.mFrameIcon) let frameIcon = node.getComponent(RoleTitleItem) frameIcon.roleIcon = element frameIcon.init() frameIcon.flushLock(this.main) node.parent = this.mContent frameIcon.setCallback((ftp:RoleTitleItem)=>{ this.openInfo(ftp) }) } } let tif = this.mContent.children[0].getComponent(RoleTitleItem) this.flush(tif) } public flush(tif:RoleTitleItem){ this.mTitleInfoView.init(this.main,tif) let data = { atk:0, def:0, hp:0, sp:0 } let open = this.main.player.roleIcon.open for (let i = 0; i < open.length; i++) { const element = open[i]; if(element >= 400 && element < 400){ let temp = this.main.sManage.getRoleIconById(element) data.atk += temp.atk data.def += temp.def data.hp += temp.hp data.sp += temp.sp } } let zdl = FFCalAttr.getZdl(data) this.mZdl.string = ''+zdl } public openInfo(tif:RoleTitleItem){ this.mTitleInfoView.init(this.main,tif) } }