import { HttpStateType, ReveData } from "../../../../util/CHttp"; import FF from "../../FF"; import FMap from "../../map/FMap"; import FSprite from "../../object/FSprite"; import FMapDialog from "../dialog/FMapDialog"; /** * 场景内碰撞事件基类 */ const { ccclass, property } = cc._decorator; @ccclass export default class BaseEvent extends cc.Component { public ff: FF //当前处于碰撞区域的对象 // public spriteList: Array = []; onLoad() { this.ff = this.node.parent.parent.getComponent(FMap).ff; } onBeginContact(contact: cc.PhysicsContact, self: cc.PhysicsCollider, other: cc.PhysicsCollider) { // if (other.node.group == 'A' && self.tag == 1) { // let obj = other.node.getComponent(FSprite); // if (this.spriteList.indexOf(obj) == -1) { // this.spriteList.push(obj); // } // } if (other.node.group == 'A' && other.tag == 1) { let obj = other.node.getComponent(FSprite); if (obj == this.ff.mainSprite) { this.onBegin(self.tag) } } } onEndContact(contact: cc.PhysicsContact, self: cc.PhysicsCollider, other: cc.PhysicsCollider) { // if (other.node.group == 'A' && self.tag == 1) { // let obj = other.node.getComponent(FSprite); // this.removeSprite(obj); // } if (other.node.group == 'A' && other.tag == 1) { let obj = other.node.getComponent(FSprite); if (obj == this.ff.mainSprite) { this.onEnd(self.tag) } } } // private removeSprite(sprite: FSprite) { // for (let i = 0; i < this.spriteList.length; i++) { // const element = this.spriteList[i]; // if (element == sprite) { // this.spriteList.splice(i, 1); // break // } // } // } /** * 主角进入碰撞区域 * @param tag 碰撞组件编号 */ public onBegin(tag: number) { } /** * 主角离开碰撞区域 * @param tag 碰撞组件编号 */ public onEnd(tag: number) { } /** * 移动摄像机 * @param pos * @param callback */ public moveCamera(pos: cc.Vec2, time: number, callback: () => void) { let map = this.ff.mMap; let camera = map.mCamera; let winsize = cc.winSize; pos.x -= winsize.width / 2; pos.y -= winsize.height / 2; cc.tween(camera.node).sequence( cc.moveTo(time, pos).easing(cc.easeOut(time)), cc.callFunc(() => { callback(); }) ).start() } /** * 显示界面上可操作按钮 */ public showOpt(spriteFrame: cc.SpriteFrame, callback: () => void) { this.ff.control.showEventBt(spriteFrame, callback) } /** * * @param spriteFrame * @param callback */ public showOptTouch(spriteFrame: cc.SpriteFrame, startCallback: () => void,endCallback: () => void){ this.ff.control.showEventBtTouch(spriteFrame,startCallback,endCallback) } /** * 关闭界面上可操作按钮 */ public closeOpt() { this.ff.control.closeEventBt() } public closeOptTouch(){ this.ff.control.closeEventBtTouch() } /** * 全屏按钮(用于处理用户点击任意位置) * @param callback */ public showBlockInput(callback: () => void) { this.ff.mBlockInputEvents.active = true; this.ff.setBlockInputCallback(callback); } public closeBlockInput() { this.ff.mBlockInputEvents.active = false; this.ff.setBlockInputCallback(null) } /** * 暂停当前游戏 */ public pause() { this.ff.pauseSprite(true) } /** * 恢复游戏 */ public resume() { this.ff.pauseSprite(false) } /** * 根据名字查找精灵节点 * @param name */ public findByName(name: string) { return cc.find(name, this.ff.mMap.mSprites) } /** * 对象头顶显示对话 */ public showDialog(node: cc.Node, dialogs: Array, callback: () => void) { let mapDialog = new FMapDialog(this.ff, this.ff.mMapDialog); let pos = cc.v2(); pos.x = node.x pos.y = node.y + node.height; mapDialog.showDialog(dialogs, pos, null, () => { callback() } ); } /** * 对象头顶显示对话 */ public showDialogPos(pos: cc.Vec2, dialogs: Array, callback: () => void) { let mapDialog = new FMapDialog(this.ff, this.ff.mMapDialog); mapDialog.showDialog(dialogs, pos, null, () => { callback() } ); } /** * 播放spine动画 * @param spine * @param callback */ public spineAction(spine: sp.Skeleton, actionName: string, callback: () => void) { spine.setCompleteListener(() => { spine.setCompleteListener(null) callback() }) spine.setAnimation(0, actionName, false) } /** * 捡起地图上的物品 * @param objectId */ public getMapObject(objectId: string, callback: Function) { let msg = { objectId: objectId } let main = this.ff.main main.gameHttp.sendJson('stage/v1/stageObject', msg, (state, reve: ReveData) => { main.stopLoad(); if (state == HttpStateType.SUCCESS) { if (reve.retCode == 0) { //"_stage":{"good":{"1001":1}} let player = main.player; let stage = player.stage; stage.element.push(objectId); if (reve.data._stage) { stage.data[this.ff.mFFheader.stageData.id] = reve.data._stage; this.ff.mFFheader.flush(); } main.showReward(reve, () => { callback && callback() }) } else { main.showTips(reve.message); } } else { main.showTips('网络异常'); } }); } }