import { GameViewType } from "../../../main/ViewManage"; import ViewObject from "../../../main/ViewObject"; import FFCalAttr from "../../data/FFCalAttr"; import TapRole from "../TapRole"; import RoleIconItem from "./RoleIconItem"; import IconInfoView from "./IconInfoView"; /** * 头像框设置界面 */ const {ccclass, property} = cc._decorator; @ccclass export default class RoleFrameView extends ViewObject { @property(cc.Node) mContent: cc.Node = null; @property(cc.Prefab) mFrameIcon: cc.Prefab = null; @property(cc.Label) mZdl: cc.Label = null; @property(IconInfoView) private iconInfoView:IconInfoView = null public tapRole:TapRole = null; onLoad(){ this.iconInfoView.main = this.main this.iconInfoView.roleFrameView = this this.iconInfoView.openType = 2 this.init() } private init(){ let roleIcons = this.main.sManage.getRoleIcon() let fip = undefined let frameId = this.main.player.role.frame for (let i = 0; i < roleIcons.length; i++) { const element = roleIcons[i]; if(element.type == 2){ let node = cc.instantiate(this.mFrameIcon) let frameIcon = node.getComponent(RoleIconItem) frameIcon.roleIcon = element frameIcon.mIcon.node.active = false frameIcon.loadFrame(this.main) frameIcon.flushLock(this.main) node.parent = this.mContent frameIcon.setCallback((fip:RoleIconItem)=>{ this.openInfo(fip) }) if(frameId == element.id){ fip = frameIcon } } } if(!fip){ fip = this.mContent.children[0].getComponent(RoleIconItem) } this.flush(fip) } public flush(fip:RoleIconItem){ this.iconInfoView.initFrame(this.main,fip) let data = { atk:0, def:0, hp:0, sp:0 } let open = this.main.player.roleIcon.open for (let i = 0; i < open.length; i++) { const element = open[i]; if(element >= 200 && element < 300){ let temp = this.main.sManage.getRoleIconById(element) data.atk += temp.atk data.def += temp.def data.hp += temp.hp data.sp += temp.sp } } let zdl = FFCalAttr.getZdl(data) this.mZdl.string = ''+zdl let nodes = this.mContent.children for (let i = 0; i < nodes.length; i++) { const node = nodes[i]; let item = node.getComponent(RoleIconItem) if(item.roleIcon.id != this.main.player.role.frame){ item.setCheck(false) }else{ item.setCheck(true) } } } private openInfo(fip:RoleIconItem){ this.flush(fip) fip.mCheck.active = true let nodes = fip.node.parent.children for (let i = 0; i < nodes.length; i++) { const element = nodes[i]; let tmp = element.getComponent(RoleIconItem) if(tmp != fip){ tmp.mCheck.active = false; } } } }