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- import i18n from "../../../i18n/i18n";
- import Main from "../../../main/Main";
- import GoodItem from "../../common/GoodItem";
- import EquipViewAttr from "../../common/EquipViewAttr";
- import MainAtterItem from "./MainAtterItem";
- import { __EquipData } from "../../data/sdata/SManage";
- import FFCalAttr from "../../data/FFCalAttr";
- const {ccclass, property} = cc._decorator;
- @ccclass
- export default class EquipInfo extends cc.Component {
- @property(GoodItem)
- mEquipItem: GoodItem = null;
- @property(cc.Label)
- mName: cc.Label = null;
- @property([MainAtterItem])
- mMainNode: Array<MainAtterItem> = [];//主属性节点
- @property(cc.Node)
- mFAttrNode: cc.Node = null;//副属性节点
- @property(cc.Prefab)
- mFAttrItem: cc.Prefab = null;
- @property(cc.Node)
- mSkillNode: cc.Node = null;//技能节点
- @property(cc.Label)
- mSkillName: cc.Label = null;
- @property(cc.Label)
- mSkillAbout: cc.Label = null;
- @property(cc.Sprite)
- mSkillIcon: cc.Sprite = null;
- public main:Main;
- public equipItem:GoodItem;
- /**
- *
- * @param main
- * @param equip 主装备
- * @param equip1 对比的装备
- */
- public init(main:Main,equipItem:GoodItem,equipItem1:GoodItem){
- if(!equipItem.equip){
- this.node.active = false
- return
- }
- this.node.active = true;
- this.main = main;
- this.equipItem = equipItem;
- this.mName.string = i18n.t(equipItem.equipData.name)
-
- this.mEquipItem.equip = equipItem.equip;
- this.mEquipItem.equipData = equipItem.equipData;
- this.mEquipItem.flushEquip(main);
- let equipData = equipItem.equipData
- let atkNode = this.mMainNode[0]
- let fAttr = FFCalAttr.getEquipAttr(this.main,this.mEquipItem.equip,equipData)
- let fAttr1 = null
- if(equipItem1 && equipItem1.equipData){
- fAttr1 = FFCalAttr.getEquipAttr(this.main,equipItem1.equip,equipItem1.equipData)
- atkNode.setContrase(fAttr.zdl,fAttr1.zdl)
- }else{
- atkNode.setValue(fAttr.zdl);
- }
- atkNode = this.mMainNode[1]
- if(fAttr.atk > 0){
- atkNode.node.active = true;
- if(fAttr1){
- atkNode.setContrase(fAttr.atk,fAttr1.atk)
- }else{
- atkNode.setValue(fAttr.atk);
- }
- }else{
- atkNode.node.active = false;
- }
- atkNode = this.mMainNode[2]
- if(equipData.def > 0){
- atkNode.node.active = true;
- if(fAttr1){
- atkNode.setContrase(fAttr.def,fAttr1.def)
- }else{
- atkNode.setValue(fAttr.def);
- }
- }else{
- atkNode.node.active = false;
- }
- atkNode = this.mMainNode[3]
- if(equipData.hp > 0){
- atkNode.node.active = true;
- if(fAttr1){
- atkNode.setContrase(fAttr.hp,fAttr1.hp)
- }else{
- atkNode.setValue(fAttr.hp);
- }
- }else{
- atkNode.node.active = false;
- }
- atkNode = this.mMainNode[4]
- if(equipData.sp > 0){
- atkNode.node.active = true;
- if(fAttr1){
- atkNode.setContrase(fAttr.sp,fAttr1.sp)
- }else{
- atkNode.setValue(fAttr.sp);
- }
- }else{
- atkNode.node.active = false;
- }
-
-
- let equip = equipItem.equip
- if(equip.attr.length <= 0){
- this.mFAttrNode.active = false;
- }else{
- this.mFAttrNode.destroyAllChildren();
- this.mFAttrNode.active = true;
- for (let i = 0; i < equip.attr.length; i++) {
- const element = equip.attr[i];
- let node = cc.instantiate(this.mFAttrItem);
- let eAttr = node.getComponent(EquipViewAttr);
- eAttr.init(this.main,element);
- node.parent = this.mFAttrNode;
- }
- }
- if(equipData.skill > 0){
- this.mSkillNode.active = true;
- let skillData = this.main.sManage.getSkillById(equipData.skill);
- this.mSkillName.string = i18n.t(skillData.name);
- this.mSkillAbout.string = i18n.t(skillData.about,
- {
- 'VAL1':skillData.value1,
- 'VAL2':skillData.value2,
- 'VAL3':skillData.value3,
- }
- );
-
- cc.resources.load('icon/skill/'+skillData.icon, cc.SpriteFrame, (err, spriteFrame:cc.SpriteFrame) =>{
- if(err){
- cc.error(err);
- }else{
- this.mSkillIcon.spriteFrame = spriteFrame;
- }
- } );
- }else{
- this.mSkillNode.active = false;
- }
- }
-
- }
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