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- import Main from "../../../main/Main";
- import { __RoleIcon } from "../../data/sdata/SManage";
- /**
- * 头像/框
- */
- const {ccclass, property} = cc._decorator;
- @ccclass
- export default class RoleIconItem extends cc.Component {
- @property(cc.Sprite)
- mIcon: cc.Sprite = null;//图标
- @property(cc.Sprite)
- mFrame: cc.Sprite = null;//底框
- @property(cc.Node)
- mCheck: cc.Node = null;//选中
- @property(cc.Node)
- mLock: cc.Node = null;//锁
- public roleIcon:__RoleIcon
- private callback:(frameIcon:RoleIconItem)=>void
- public setCallback(callback:(frameIcon:RoleIconItem)=>void){
- this.callback = callback
- }
- public onclick(){
- if(this.callback){
- this.callback(this)
- }
- }
- public loadIcon(main:Main){
- this.mCheck.active = false
- this.mLock.active = false
- cc.resources.load('icon/role_head/'+this.roleIcon.icon, cc.SpriteFrame, (err, spriteFrame:cc.SpriteFrame) =>{
- if(err){
- cc.error(err);
- }else{
- this.mIcon.spriteFrame = spriteFrame;
- }
- } );
- // //载入角色底框
- if(main){
- let role = main.player.role
- let roleFrame = main.sManage.getRoleIconById(role.frame)
- if(roleFrame){
- cc.resources.load('icon/role_head/txk/'+roleFrame.icon, cc.SpriteFrame, (err, spriteFrame:cc.SpriteFrame) =>{
- if(err){
- cc.error(err);
- }else{
- this.mFrame.spriteFrame = spriteFrame;
- }
- } );
- }
- }
-
- }
- public loadFrame(main:Main){
- this.mCheck.active = false
- this.mLock.active = false
- cc.resources.load('icon/role_head/txk/'+this.roleIcon.icon, cc.SpriteFrame, (err, spriteFrame:cc.SpriteFrame) =>{
- if(err){
- cc.error(err);
- }else{
- this.mFrame.spriteFrame = spriteFrame;
- }
- } );
- // //载入角色头像
- if(this.mIcon){
- let role = main.player.role
- let roleIcon = main.sManage.getRoleIconById(role.icon)
- if(roleIcon){
- cc.resources.load('icon/role_head/'+roleIcon.icon, cc.SpriteFrame, (err, spriteFrame:cc.SpriteFrame) =>{
- if(err){
- cc.error(err);
- }else{
- this.mIcon.spriteFrame = spriteFrame;
- }
- } );
- }
- }
-
- }
- /**
- * 动态设置背景
- * @param main
- */
- public flushFrame(main:Main){
- let player = main.player
- let roleFrame = main.sManage.getRoleIconById(player.role.frame)
- if(roleFrame){
- cc.resources.load('icon/role_head/txk/'+roleFrame.icon, cc.SpriteFrame, (err, spriteFrame:cc.SpriteFrame) =>{
- if(err){
- cc.error(err);
- }else{
- this.mFrame.spriteFrame = spriteFrame;
- }
- } );
- }
- }
- public flush(main:Main){
- this.loadIcon(null)
- this.flushLock(main)
- }
- public flushLock(main:Main){
- let roleIcon = main.player.roleIcon
- if(roleIcon.open.indexOf(this.roleIcon.id) < 0){
- this.mLock.active = true
- }else{
- this.mLock.active = false
- }
- }
- public setCheck(bool){
- if(this.mCheck){
- this.mCheck.active = bool
- }
- }
- }
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