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- import { FFAttr } from "../data/FFCalAttr";
- import FF from "./FF";
- import FMap from "./map/FMap";
- import FSprite from "./object/FSprite";
- import MSprite from "./object/MSprite";
- import PSprite from "./object/PSprite";
- /**
- * 载入战斗数据
- */
- export default class FLoad{
- /**
- *
- * @param mapId 载入地图数据
- * @param callback
- */
- public static loadMap(ff:FF,stageData,callback:(fmap:FMap)=>void){
- // cc.log('loadMap stageData = ',stageData);
- cc.resources.load('prefab/map/'+stageData.mapId, cc.Prefab, (err, prefab:cc.Prefab) =>{
- if(err){
- cc.error(err);
- }else{
- //加载结束
- let node:cc.Node = cc.instantiate(prefab);
- let fmap:FMap = node.getComponent(FMap);
- ff.mLietMap.loadMap(stageData.mapId)
- callback(fmap);
- }
- } );
- }
- /**
- * 载入角色列表
- * @param fDatas
- * @param callback
- */
- public static loadRole(ff:FF,fDatas:Array<FFAttr>,callback:(sprites:Array<FSprite>)=>void){
- if(fDatas.length <= 0){
- callback([]);
- return;
- }
- let paths = [];
- for (let i = 0; i < fDatas.length; i++) {
- const element = fDatas[i];
- paths.push(element.path);
- }
- cc.resources.load(paths, cc.Prefab, (err, prefas:any) =>{
- if(err){
- cc.error(err);
- }else{
- let player = ff.main.player
- let ss = [];
- for (let i = 0; i < fDatas.length; i++) {
- // for (let i = 0; i < 1; i++) {
- const prefab = prefas[i];
- let node:cc.Node = cc.instantiate(prefab);
- let sp = null;
- let data = fDatas[i]
- if(data.id != 2){
- continue
- }
- player.role.leader = 2
- if(data.id == player.role.leader){//此处需要根据用户设置
- sp = node.addComponent(MSprite);
- }else{
- sp = node.addComponent(PSprite);
- }
- sp.ff = ff
- sp.setAttrData(fDatas[i]);
- sp.hp = sp.attrData.hp
- ss.push(sp);
- }
- callback(ss);
- } });
- }
- }
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