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- import i18n from "../i18n/i18n";
- import ViewManage, { AudioMgr, GameViewType } from "./ViewManage";
- import Player, { UserData } from "../game/data/udata/Player";
- import SManage, { RewardData } from "../game/data/sdata/SManage";
- import CHttp, { ReveData } from "../util/CHttp";
- import Profile from "../util/Profile";
- import ViewObject from "./ViewObject";
- import Tips from "../util/Tips";
- import RewardView from "../game/common/RewardView";
- import Home from "../game/home/Home";
- import GuideMask from "../plot/GuideMask";
- import AdminLogin from "../login/AdminLogin";
- /**
- * 主界面
- */
- const { ccclass, property } = cc._decorator;
- @ccclass
- export default class Main extends cc.Component {
- /**
- * view管理
- */
- public viewManage: ViewManage;
- //跟随角色摄像机
- @property(cc.Camera)
- mMapCamera: cc.Camera = null;
- @property(cc.Node)
- mLoading: cc.Node = null;
- @property(cc.Prefab)
- mTips: cc.Prefab = null;
- @property(GuideMask)
- mGuideMask: GuideMask = null;//最上层的引导
- @property(i18n)
- mI18n: i18n = null;
- @property(cc.SpriteFrame)
- RED_POINT: cc.SpriteFrame = null;
- @property(cc.Node)
- topNode: cc.Node = null;
- /**
- * 主页
- */
- public home: Home;
- /**
- * 系统数据管理
- */
- public sManage: SManage;
- /**
- * 用户数据
- */
- public userData: UserData;
- /**
- * 玩家数据
- */
- public player: Player;
- /**
- * 配置文件
- */
- public profile: Profile = null;
- /**
- * 网络连接
- */
- public loginHttp: CHttp;
- /**
- * 游戏网络连接
- */
- public gameHttp: CHttp;
- onLoad() {
- // cc.view.enableAntiAlias(false);
- // cc.game.setFrameRate(35);
- // cc.director.getPhysicsManager().enabledAccumulator=true;
- // cc.PhysicsManager.FIXED_TIME_STEP = 1/35
- // cc.director.getCollisionManager().enabled = true;
- // cc.director.getCollisionManager().enabledDebugDraw = true;
- // cc.director.getPhysicsManager().enabled = true;
- // cc.director.getPhysicsManager().debugDrawFlags = 1;
- this.viewManage = this.node.getComponent(ViewManage);
- cc.view.resizeWithBrowserSize(true);
- this.resizeView();
- cc.view.setResizeCallback(() => {
- cc.log('view resize callback');
- this.resizeView();
- });
- this.profile = this.node.getComponent(Profile);
- this.loginHttp = new CHttp(this.profile.url);
- }
- start() {
- this.mI18n.__init(() => {
- // cc.log('语言测试 hello:', i18n.t('label_text.hello',{name: 'chelios'}));
- cc.log('语言测试 rabbit:', i18n.t('rabbit'));
- this.toHotUpdate();
- });
- }
- private resizeView() {
- let winsize = cc.winSize;
- let dt = winsize.width / winsize.height;
- if (dt > 1.78) {
- cc.Canvas.instance.fitWidth = false;
- cc.Canvas.instance.fitHeight = true;
- } else {
- cc.Canvas.instance.fitWidth = true;
- cc.Canvas.instance.fitHeight = false;
- }
- cc.log('屏幕尺寸:', winsize.width, winsize.height);
- cc.log('canvas尺寸:', cc.Canvas.instance.node.width, cc.Canvas.instance.node.height);
- cc.log('屏幕比例:', dt);
- }
- /**
- * 获取多国语言
- */
- public get i18n() {
- return i18n;
- }
- public startLoad() {
- this.mLoading.active = true;
- }
- public stopLoad() {
- this.mLoading.active = false;
- }
- public showTips(msg) {
- let node = cc.instantiate(this.mTips);
- let tips = node.getComponent(Tips);
- tips.setLabel(i18n.t(msg))
- let winsize = cc.winSize;
- node.y += winsize.height / 5;
- node.parent = this.node;
- }
- public showTips1(reve: ReveData) {
- let list: Array<RewardData> = this.sManage.getRewards(reve)
- if (list.length <= 0) {
- return
- }
- let str = '<color=#FFFFFF>' + i18n.t('获得道具') + ':</c><color=#0fffff>'
- for (let i = 0; i < list.length; i++) {
- const element = list[i];
- str += element.name + 'x' + element.count + ';'
- }
- str += '</c>'
- this.showTips(str)
- }
- /**
- * 显示从服务器上获取的奖励
- * @param msg
- */
- public showReward(reve: ReveData, callback?: () => void, title?: string, about?: string) {
- let list = this.sManage.getRewards(reve)
- this.showRewardList(list, callback, title, about)
- }
- public showRewardList(list, callback?: () => void, title?: string, about?: string) {
- if (list.length > 0) {
- this.viewManage.loadFunc(GameViewType.reward, (viewObject: ViewObject) => {
- let rewardView = viewObject as RewardView;
- rewardView.init(list)
- if (title) {
- rewardView.mTitle.string = i18n.t(title)
- }
- if (about) {
- rewardView.mAbout.string = i18n.t(about)
- } else {
- rewardView.mAbout.string = ''
- }
- if (callback) {
- rewardView.setCloseCallback(() => {
- callback()
- })
- }
- viewObject.show();
- this.playerEffectByPath(AudioMgr.award);
- });
- } else {
- if (callback) {
- callback()
- }
- }
- }
- /**
- * 进入热更界面
- */
- public toHotUpdate() {
- // if(AdminLogin.userData){
- // this.userData = AdminLogin.userData
- // this.viewManage.loadFunc(GameViewType.area,(viewObject:ViewObject)=>{
- // viewObject.show();
- // });
- // return
- // }
- // if (cc.sys.isNative) {
- // //FqLogin
- // this.viewManage.loadFunc(GameViewType.fqLogin, (viewObject: ViewObject) => {
- // viewObject.show();
- // });
- // } else {
- // this.viewManage.loadFunc(GameViewType.login, (viewObject: ViewObject) => {
- // viewObject.show();
- // });
- // }
- this.viewManage.loadFunc(GameViewType.login,(viewObject:ViewObject)=>{
- viewObject.show();
- });
- // if(CC_DEBUG){
- // //载入测试的登陆界面
- // this.viewManage.loadFunc(GameViewType.login,(viewObject:ViewObject)=>{
- // viewObject.show();
- // });
- // }else{
- // //只有isNative 版本才需要进行热更新
- // if (cc.sys.isNative) {
- // } else {
- // }
- // }
- }
- // public mp3Path = null;
- // public mp3Clip:cc.AudioClip = null;
- // public backSoundId = -1;
- // public playMusic() {
- // if(this.mp3Clip){
- // this.playSound1Clip(this.mp3Clip);
- // }else{
- // this.playSound1(this.mp3Path);
- // }
- // }
- // public pauseMusic() {
- // cc.audioEngine.stopAll();
- // }
- // /**
- // * 播放背景音乐
- // * @param path
- // */
- // public playSound1(path:string){
- // this.mp3Path = path;
- // this.mp3Clip.destroy();
- // this.mp3Clip = null;
- // if(path == null){
- // return;
- // }
- // let setting = this.player.setting;
- // cc.audioEngine.stopAll();
- // this.backSoundId = -1;
- // if(setting.music_ON_OFF_1){
- // return;
- // }else{
- // cc.resources.load(path,cc.AudioClip, (err, mp3:cc.AudioClip)=>{
- // if(err){
- // cc.log(err);
- // }else{
- // if(setting.music_ON_OFF_1){
- // this.backSoundId = cc.audioEngine.play(mp3, true, setting.music_Slider_1);
- // }
- // }
- // });
- // }
- // }
- // public playSound1Clip(mp3:cc.AudioClip){
- // this.mp3Path = null;
- // this.mp3Clip = mp3;
- // cc.audioEngine.stopAll();
- // let setting = this.player.setting;
- // if(setting.music_ON_OFF_1){
- // this.backSoundId = cc.audioEngine.play(mp3, true, setting.music_Slider_1);
- // }
- // }
- // /**
- // * 播放特效音乐
- // * @param path
- // */
- // public playSound2(path:string){
- // let setting = this.player.setting;
- // if(setting.music_ON_OFF_2){
- // cc.loader.loadRes(path,cc.AudioClip, (err, mp3)=>{
- // if(err){
- // cc.log(err);
- // }else{
- // if(setting.music_ON_OFF_2){
- // cc.audioEngine.play(mp3, false, setting.music_Slider_2);
- // }
- // }
- // });
- // }
- // }
- // public playSound2Clip(mp3:cc.AudioClip){
- // let setting = this.player.setting;
- // if(setting.music_ON_OFF_2){
- // cc.audioEngine.play(mp3, false, setting.music_Slider_2);
- // }
- // }
- public bgmId: number = -1;
- public effectId: number = -1;
- public effectList: number[] = [];
- // 播放背景音乐
- playMusicByClip(clip: cc.AudioClip) {
- let setting = this.player.setting;
- if (this.bgmId != -1) {
- cc.audioEngine.stopMusic();
- this.bgmId = -1;
- }
- if (setting.music_ON_OFF_1) {
- cc.audioEngine.setMusicVolume(setting.music_Slider_1);
- } else {
- cc.audioEngine.setMusicVolume(0);
- }
- this.bgmId = cc.audioEngine.playMusic(clip, true);
- }
- // 播放背景音乐
- playMusicByPath(path: string) {
- if (path == "") return
- cc.resources.load(path, cc.AudioClip, (err, mp3: cc.AudioClip) => {
- if (err) {
- console.log("===播放背景音乐 err===", err)
- } else {
- this.playMusicByClip(mp3);
- }
- });
- }
- // 播放音效
- playerEffectByClip(clip: cc.AudioClip) {
- let setting = this.player.setting;
- if (setting.music_ON_OFF_2) {
- if (this.effectId != -1) {
- cc.audioEngine.stopEffect(this.effectId);
- this.effectId = -1;
- }
- this.effectId = cc.audioEngine.playEffect(clip, false);
- cc.audioEngine.setEffectsVolume(setting.music_Slider_2);
- }
- }
- // 播放音效
- playerEffectByPath(path: string) {
- if (path == "") return
- let setting = this.player.setting;
- if (setting.music_ON_OFF_2) {
- cc.resources.load(path, cc.AudioClip, (err, mp3: cc.AudioClip) => {
- if (err) {
- console.log("===播放背景音效 err===", err)
- } else {
- this.playerEffectByClip(mp3);
- }
- });
- }
- }
- // 暂停音乐
- public pauseMusic() {
- let setting = this.player.setting;
- if (!setting.music_ON_OFF_1) {
- if (this.bgmId != -1) {
- cc.audioEngine.pauseMusic();
- }
- }
- }
- //继续播放音乐
- public resumeMusic() {
- let setting = this.player.setting;
- if (setting.music_ON_OFF_1) {
- if (this.bgmId != -1) {
- cc.audioEngine.resumeMusic();
- cc.audioEngine.setMusicVolume(setting.music_Slider_1);
- }
- }
- }
- public stopAll() {
- this.effectList = [];
- cc.audioEngine.stopAll();
- }
- }
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