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- import { __SkillData } from "../../../data/sdata/SManage";
- import AIBase from "../AI/AIBase";
- import FSprite from "../FSprite";
- /**
- * 技能基础属性
- */
- const {ccclass, property} = cc._decorator;
- @ccclass
- export default class SkillBase extends cc.Component {
- /**
- * 技能CD时间
- */
- @property({
- displayName: '技能编号'
- })
- public ID:number = 0;
- /**
- * 技能CD时间
- */
- @property({
- displayName: '技能CD时间(毫秒)'
- })
- public CD:number = 3000;
- /**
- * 技能CD时间
- */
- @property({
- displayName: '有效射程'
- })
- public range:number = 1000;
- /**
- * 技能CD时间
- */
- @property({
- displayName: '移动速度'
- })
- public speed:number = 500;
- /**
- * 技能释放到结束的时间
- */
- @property({
- displayName: '技能持续的时间(毫秒)'
- })
- public continued:number = 2000;
- /**
- * 开始计时
- */
- public time:number = 0;
- public sprite:FSprite;
- public AI:AIBase;
- /**
- * 技能数据
- */
- public _skillData:__SkillData
- onLoad(){
- this.sprite = this.node.getComponent(FSprite);
- this.AI = this.node.getComponent(AIBase);
- }
- /**
- * 技能是否准备好
- */
- public ready():boolean{
- let dx = new Date().getTime();
- if(this.time == 0){
- this.time = dx;
- return false
- }
- if(dx - this.time > this.CD){
- return true;
- }
- return false;
- }
- /**
- * 释放技能
- * @target 攻击目标
- * @callback 技能结束回调
- */
- public exe(target:FSprite,callback:()=>void){
-
- }
- }
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