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- import i18n from "../../i18n/i18n";
- import ViewObject from "../../main/ViewObject";
- import GoodItem from "./GoodItem";
- import EquipViewAttr from "./EquipViewAttr";
- import FFCalAttr from "../data/FFCalAttr";
- /**
- * 道具说明
- */
- const { ccclass, property } = cc._decorator;
- @ccclass
- export default class GoodAbout extends ViewObject {
- @property(cc.Label)
- mName: cc.Label = null;
- @property(cc.Label)
- mAbout: cc.Label = null;
- @property(GoodItem)
- mGoodItem: GoodItem = null;
- @property(cc.Label)
- mZdl: cc.Label = null;
- @property(cc.Label)
- mAtk: cc.Label = null;
- @property(cc.Label)
- mDef: cc.Label = null;
- @property(cc.Label)
- mHp: cc.Label = null;
- @property(cc.Label)
- mSp: cc.Label = null;
- @property(cc.Node)
- mFAttrNode: cc.Node = null;//副属性节点
- @property(cc.Prefab)
- mFAttrItem: cc.Prefab = null;
- @property(cc.Node)
- baseAttNode: cc.Node = null;//基础属性节点
- @property(cc.Node)
- addAttNode: cc.Node = null;//附加属性节点
- @property(cc.Node)
- mSkillNode: cc.Node = null;//技能节点
- @property(cc.Node)
- descNode: cc.Node = null;//说明节点
- @property(cc.Label)
- lbdesc: cc.Label = null;
- @property(cc.Label)
- mSkillName: cc.Label = null;
- @property(cc.Label)
- mSkillAbout: cc.Label = null;
- @property(cc.Sprite)
- mSkillIcon: cc.Sprite = null;
- @property([cc.Node])
- mMainNode: Array<cc.Node> = [];//主属性节点
- @property(cc.Node)
- mEquipNode: cc.Node = null;//装备节点
- @property(cc.Node)
- mGoodNode: cc.Node = null;//道具节点
- @property(cc.Node)
- mUseNode: cc.Node = null;//使用节点
- @property(cc.Node)
- mQHNode: cc.Node = null;//强化按钮节点
- @property(cc.Node)
- mUnInstallNode: cc.Node = null;//卸下按钮节点
- /**
- * 装备强化回调
- */
- public qhCallback: (goodItem: GoodItem) => void;
- /**
- * 卸下
- */
- public unCallback: (goodItem: GoodItem) => void;
- public goodItem: GoodItem;
- public inGuide = false;//是否引导中
- public guideStep: number = 0; //指引步骤
- public showQH: boolean = true;
- public onLoad() {
- this.node.zIndex = 1
- }
- /**
- *
- * @param prev 父界面
- */
- public show(prev?: ViewObject) {
- if (prev) {
- this.prev = prev;
- this.prev.__close();
- }
- this.main.viewManage.popView1(this.node);
- if (this.main && this.main.gameHttp) {
- this.main.gameHttp.pushEvent(this);
- }
- }
- public init(goodItem: GoodItem, showQH: boolean = true) {
- this.showQH = showQH;
- if (goodItem.equip) {
- this.mEquipNode.active = true;
- this.mGoodNode.active = false;
- this.initEquip(goodItem)
- } else {
- this.mEquipNode.active = false;
- this.mGoodNode.active = true;
- this.initGood(goodItem)
- }
- if (this.inGuide) {
- if (this.guideStep == 1) {
- this.onGuide_1();
- }
- }
- }
- public initGood(goodItem: GoodItem) {
- this.mGoodItem.initGood(this.main, goodItem.data)
- this.mName.string = i18n.t(goodItem.good.name);
- this.mAbout.string = i18n.t(goodItem.good.about)
- this.mUseNode.active = goodItem.good.type == 3
- }
- public initEquip(goodItem: GoodItem) {
- this.goodItem = goodItem;
- let equip = this.goodItem.equip;
- this.mGoodItem.initEquip(this.main, equip)
- let equipData = this.goodItem.equipData;
- this.mName.string = i18n.t(equipData.name);
- this.mAbout.string = i18n.t(equipData.about);
- this.goodItem.equip = equip;
- this.goodItem.equipData = equipData;
- this.goodItem.flushEquip(this.main);
- this.mQHNode.active = equipData.type <= 4 && this.showQH;
- let fAttr = FFCalAttr.getEquipAttr(this.main, equip, equipData)
- this.mZdl.string = '' + fAttr.zdl
- if (equipData.atk > 0) {
- this.mAtk.string = '' + fAttr.atk;
- this.mMainNode[0].active = true;
- } else {
- this.mMainNode[0].active = false;
- }
- if (equipData.def > 0) {
- this.mDef.string = '' + fAttr.def;
- this.mMainNode[1].active = true;
- } else {
- this.mMainNode[1].active = false;
- }
- if (equipData.hp > 0) {
- this.mHp.string = '' + fAttr.hp;
- this.mMainNode[2].active = true;
- } else {
- this.mMainNode[2].active = false;
- }
- if (equipData.sp > 0) {
- this.mSp.string = '' + fAttr.sp;
- this.mMainNode[3].active = true;
- } else {
- this.mMainNode[3].active = false;
- }
- if (equipData.atk <= 0 && equipData.def <= 0 && equipData.hp <= 0 && equipData.sp <= 0) {
- this.baseAttNode.active = false;
- }
- if (equip.attr.length <= 0) {
- this.mFAttrNode.active = false;
- this.addAttNode.active = false;
- } else {
- let nodes = this.mFAttrNode.children;
- nodes.forEach(node => {
- if (node.name != 'fsx_name') {
- node.destroy();
- }
- });
- this.mFAttrNode.active = true;
- for (let i = 0; i < equip.attr.length; i++) {
- const element = equip.attr[i];
- let node = cc.instantiate(this.mFAttrItem);
- let eAttr = node.getComponent(EquipViewAttr);
- eAttr.init(this.main, element);
- node.parent = this.mFAttrNode;
- }
- }
- if (equipData.skill > 0) {
- this.mSkillNode.active = true;
- let skillData = this.main.sManage.getSkillById(equipData.skill);
- this.mSkillName.string = i18n.t(skillData.name);
- this.mSkillAbout.string = i18n.t(skillData.about,
- {
- 'VAL1': skillData.value1,
- 'VAL2': skillData.value2,
- 'VAL3': skillData.value3,
- }
- );
- cc.resources.load('icon/skill/' + skillData.icon, cc.SpriteFrame, (err, spriteFrame: cc.SpriteFrame) => {
- if (err) {
- cc.error(err);
- } else {
- this.mSkillIcon.spriteFrame = spriteFrame;
- }
- });
- } else {
- this.mSkillNode.active = false;
- }
- if (equipData.about != "") {
- this.lbdesc.string = i18n.t(equipData.about);
- } else {
- this.descNode.active = false;
- }
- }
- public setQHCallback(qhCallback: (goodItem: GoodItem) => void) {
- this.qhCallback = qhCallback
- }
- /**
- * 点击强化按钮
- */
- public onclickQH() {
- if (this.qhCallback) {
- this.qhCallback(this.goodItem)
- }
- if (this.guideCallback) {
- this.guideCallback();
- }
- }
- public setUnCallback(unCallback: (goodItem: GoodItem) => void) {
- this.unCallback = unCallback
- }
- /**
- * 点击强化按钮
- */
- public onclickUn() {
- if (this.unCallback) {
- this.unCallback(this.goodItem)
- }
- }
- /**
- * 引导中的点击回调
- */
- private guideCallback: () => void
- public setGuideCallback(guideCallback: () => void) {
- this.guideCallback = guideCallback
- }
- /**
- * 开始引导强化装备
- */
- private onGuide_1() {
- let guideMask = this.main.mGuideMask;
- let targetNode = this.mQHNode;
- guideMask.setTargetNode(targetNode);
- guideMask.show();
- this.setGuideCallback(() => {
- guideMask.close()
- })
- }
- }
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