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- import BaseEvent from "../../fight/evnet/base/BaseEvent";
- import AIPet from "../../fight/object/AI/AIPet";
- import { SpriteActionType } from "../../fight/object/FSprite";
- import PSprite from "../../fight/object/PSprite";
- const { ccclass, property } = cc._decorator;
- /**
- * 采集浆果。
- 直到采集4个给小鹿吃,小鹿才起身,跟着角色走。
- */
- @ccclass
- export default class JG0106_2 extends BaseEvent {
- @property({
- type: cc.SpriteFrame,
- displayName: '图标'
- })
- public mTipsIcon: cc.SpriteFrame = null;
- /**
- * 主角进入碰撞区域
- * @param tag 碰撞组件编号
- */
- public onBegin(tag: number) {
- this.showOpt(this.mTipsIcon, () => {
- let head = this.ff.mFFheader;
- let count = head.getTmpCount(5001);
- this.closeOpt()
- if(count >= 4){
- head.removeTmpGood(5001,4)
- this.dialog()
- }else{
- let sprite:PSprite = this.getPet() as PSprite;
- let text = [
- '饿饿..饿饿..',
- ]
- this.showDialog(sprite.node, text, () => {
- })
- }
- })
- }
- public onEnd(tag: number) {
- this.closeOpt()
- }
- private dialog(){
- this.pause()
- let sprite:PSprite = this.getPet() as PSprite;
- let text = [
- '嗷嗷..嗷嗷..',
- ]
- this.showDialog(sprite.node, text, () => {
- this.resume()
- this.petBack()
- this.node.destroy()
- })
- }
- /**
- * 宠物脱离队伍
- */
- private petBack(){
- let sprite:PSprite = this.getPet() as PSprite;
- sprite.inFront = this.ff.mainSprite
- sprite.playAction(SpriteActionType.stand,true)
- sprite.node.addComponent(AIPet)
- }
- private getPet(){
- let sprites = this.ff.getGroupBy('A')
- for (let i = 0; i < sprites.length; i++) {
- const element = sprites[i];
- if(element != this.ff.mainSprite){
- return element
- }
- }
- }
- }
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