FSpriteTmpGood.ts 261 B

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  1. /**
  2. * 精灵附带的临时道具,被击杀时候调出
  3. */
  4. const {ccclass, property} = cc._decorator;
  5. @ccclass
  6. export default class FSpriteTmpGood extends cc.Component {
  7. @property
  8. goodId: number = 2004;
  9. @property
  10. goodCount: number = 1;
  11. }